﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Config
{
	/// <summary>
	/// redis 缓存key 枚举
	/// </summary>
	public enum RedisKey
	{
		/// <summary>
		/// 测试
		/// </summary>
		Test,

		/// <summary>
		/// 玩家基础信息
		/// </summary>
		Playerbasis,
		/// <summary>
		/// 玩家物品信息
		/// </summary>
		Goods,
		/// <summary>
		/// 家具
		/// </summary>
		Furniture,
		/// <summary>
		/// 地图
		/// </summary>
		Map,
		/// <summary>
		/// 蓝图
		/// </summary>
		Blueprint,
		/// <summary>
		/// 幸存者
		/// </summary>
		Survivor,
		/// <summary>
		/// 宝箱
		/// </summary>
		Treasurebox,
		/// <summary>
		/// 掉落信息
		/// </summary>
		Dropinfo,
	}
}
